I found this on NewsBreak: AAMU Gaming Club: Join an Elite Esports Team at Alabama A&M University https://lnkd.in/eYp8CJF2
Dr. Daniel K. Wims’ Post
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🎮 Ever thought about the impact esports can have on students’ digital identity? 📚 How can gaming culture help students learn to bridge their digital identities with real-world personas? To discuss this, we invited Richard A. Woodruff, PhD Âû, Commissioner and Founder of Central California Esports League In this episode, Richard talks about the fast growth of the esports industry, the benefits of playing esports, and how to manage gaming addiction through parental guidance. Full episode in the first comment 👇 #esportscommunity #communitybuilding #empoweringyouth
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What is best practice when it comes to justifying and securing IT and technology purchases with public funding in higher education and eSports settings? Learn from the experts in this on-demand webinar on the eSports funding landscape and developments in campus gaming technology 🎥 Watch: http://ow.ly/4Lfz50Oy2fh #RUCKUSNetworks #eSports #Gaming
Navigating Public Funding for Higher Education & eSports Initiatives
ruckusnetworks.com
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The new episode of Sports Betting Conversations is out! This time, Russell Karp and Kevin Twitchell met with Jonathan Strause of Invincible GG to learn more about their AI-powered virtual sports platform and discuss the role of emerging technologies in the sports entertainment industry: https://lnkd.in/dra8i2kQ Interested in AI-based sports betting advancements? Check out some key takeaways from our interview with Angstrom: https://lnkd.in/dagxjYUY #DataArt #DataArtMedia #sportsbetting #sportstech #sportsbiz #gaming #horseracing
Invincible GG: Redefining Competitive Gaming with AI-Powered Virtual Sports
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I remember sitting in a conference room almost exactly 5 years ago when the LeagueSpot platform started as a drawing on a whiteboard. What a crazy ride along the way, and to now have flown past this major milestone (110,564 as of posting) feels like a real achievement. What makes us different? In my opinion... 🪨 Dependability is king. Our engineering team works tirelessly to make sure our platform is available when you need it most. 🤝 We treat our customers with respect, and our team is just plain fun to work with. Ask our customers how our interactions make them feel and you'll see what I mean. 👩 We are user-centric and hungry for feedback. We spend a ton of time on automation features and general quality-of-life improvements for our users because our platform would be meaningless without them. 🔐 We build everything with privacy and security in mind. Most of our users are under 20, so it's extremely important that we treat their data with care. In summary: we care deeply about what we do, and we believe that making every one of our communities successful raises the bar for the entire industry. Hopefully the next 100K comes even faster! Congrats to the entire LeagueSpot team.
LeagueSpot celebrates a remarkable milestone: welcoming our 100,000th user! This milestone underscores our dedication to providing a secure and dynamic platform, tailored to a variety of gaming preferences and styles, powered by our cutting-edge Automatcher technology. Our platform's reach now extends to 4,100 organizations globally, illustrating our broad impact. Moreover, the NACE Starleague exemplifies our significant role in collegiate esports, with participation from over 20,000 players across 800 schools. Explore the full narrative of our progress, the key to our success, and its implications for competitive gaming's future. Engage with us as we forge the future of esports. Learn more by reading our latest blog post. #esports #gaming #education #NACE #esportsedu #technology #milestone #business #venturecapital https://lnkd.in/g2RvU3Xb
Your Brand. Your League. Your Way.A LeagueSpot Milestone: 100,000 Users
leaguespot.gg
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The biggest challenge for brands to enter the esports and gaming space is to do so in an organic manner. In our latest insight article, we take a look at how the #LEC, EMEA's premier esports competition, puts brands at the heart of the #gaming community. #VictoryForAll
How the LEC Empowers Brands to reach new audiences
sportfive.com
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| #FORTHCOMING #RESEARCH | Congratulations to Matthew Belskie, Hanlin Zhang and Bradley Hemminger on acceptance of their manuscript "Measuring Toxicity Towards Women in Game-based Communities" in the Journal of Electronic Gaming and Esports. #esports #esportsresearch #esportseducation #esportsindustry #esportsexperts #gaming #gamingnews #gamingcommunity #videogames #reddit #toxicity #toxiclanguage #womengamers https://lnkd.in/eBJfaKFx
Journal of Electronic Gaming and Esports on Twitter
twitter.com
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According to Global Market Research, the global eSports market cracked the $2 billion level in 2023. Not surprisingly, many gaming stocks have outperformed the market. Some like Take-Two Interactive (NASDAQ:TTWO) trade near their 52-week highs as of this writing. You can say the growth of eSports and the red-hot gaming culture proves the law of unintended consequences. #mapesportsnetwork #powerplayersleague #esports #gamingindustry #mapdigitalnetwork #microsoft https://lnkd.in/g42dPdkS
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🎮✨ 🌟 Discover how far we've come from arcades to esports arenas! From basement consoles to bustling ESPORTS centers, discover how gaming has transformed into a thrilling social experience. Explore the rise of community-focused gaming in our latest blog! 🌐🤝 #EsportsRevolution #GamingCommunity #TheVaultOhio Check out my blog post https://wix.to/5trKGBg #newblogpost
Part 1: Join the Revolution: How ESPORTS Centers Are Transforming Gaming into a Social Phenomenon
thevaultohio.com
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Dive into the success story of the The University of Akron's esports program! From transforming campus spaces to winning consecutive Rocket League titles, discover how ViewSonic gaming monitors fueled their journey. Learn more: https://vsfinch.es/3whGFDs
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Our latest blog post looks at the launch of Valorant in China: https://lnkd.in/ewqdQsN7 Here are three key takeaways: 1. Valorant is launching into the largest PC games market in the world 2. Viewership of the game on live streaming platforms had been increasing rapidly prior to the launch of the game 3. PC gamers that engage with esports spend 77% more per month on gaming compared to those that do not engage with esports, underlining the potential for Valorant as an esports title Please read the full blog post for all the data and insights!
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